If you need to build or renovate a website to be truly interactive, this book gives you the principles for success. Many chapters have been completely rewritten to bring them in line with today's best web development practices.
The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Sign in. Hidden fields. Top charts. New arrivals. Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options.
By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.
Design engaging and usable interfaces with more confidence and less guesswork Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them Mix and recombine UI ideas as you see fit Polish the look and feel of your interfaces with graphic design principles and patterns "Anyone who's serious about designing interfaces should have this book on their shelf for reference. Reviews Review Policy. Published on. Flowing text, Original pages.
Let neither of those put you off. Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — Designing Interfaces by Jenifer Tidwell. Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use.
Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over t Designing a good interface isn't easy. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence.
Designing Interfaces: Patterns for Effective Interaction Design [Jenifer Tidwell] on korzmengorari.ga *FREE* shipping on qualifying offers. Despite all of the UI toolkits. Editorial Reviews. Review. "This is a definitely good book to study before you set out to design some new application or website and maybe an inspiration to.
Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color.
These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
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Sort order. Designing Interfaces is one of the few books every designer should have and read, note: get the print version, this book will not translate well to ebook. It does a great job laying out the common patterns of software design and establishing a common nomenclature for referring to each one. Given its scope, Tidwell only superficially tackles each topic-- however she provides the foundational elements of each one going over Gestalt principles for example to ensure even those unfamilia Designing Interfaces is one of the few books every designer should have and read, note: get the print version, this book will not translate well to ebook.
Given its scope, Tidwell only superficially tackles each topic-- however she provides the foundational elements of each one going over Gestalt principles for example to ensure even those unfamiliar to interaction design are up to speed. While I rate this five stars for effectively reaching its goals; I am disappointed that Tidwell did not pair with a researcher to cite usability and user research studies that speak to how each interaction performs in the wild. Additionally the social interfaces' focus on creating social content vs. I can imagine Designing Interfaces becoming my 'get unstuck' tool in my toolkit; sadly since it does not cover the peer-reviewed cons of many of the patterns, it doesn't serve as a "designers desk reference".
But at over pages, I get that some things were simply out of scope. Feb 03, Patrick rated it liked it. Another gorgeous design book.
But not quite what I was expected. The book is basically an encyclopedia of UI design patterns, or maybe "mini patterns".
Broken into categories like form design, editor design, etc. Covering areas like individual, concrete patterns like tabbed containers, referred to as "card stack" to general, abstract notions like "diagonal balance". Each pattern is cross-linked with related patterns. I assume an online version of this book would work quite well, parti Another gorgeous design book.
I assume an online version of this book would work quite well, particularly if the graphic layout there is as good as it is the the book I'd have to guess it's not. So, sadly, not a whole lot of new information for me, but it was certainly interesting to page through here.
I also suspect the next time I actually do some UI design been awhile , I may pull this out and read the sections on UI bits that I actually use, to get some additional thoughts.